The very fact that such a frankly niche game (a PC-only platformer that controlled like an FPS) has got a sequel is frankly a miracle. Neither was its forebear, 2000’s American McGee’s Alice which Madness Returns is a direct sequel to. 'The vorpal went snicker-snack! He left it dead, and with its head, he went galumphing back'Īs you may have gathered, this is no ordinary game. I’ve been playing Alice: Madness Returns.
I’ve negotiated a sea of boiling tea to recover a pair of legs from a despotic dormouse.
I’ve shrunk to foot height in order to see and jump on flying chalk hopscotch squares. I’ve played hide-and-seek with an alcoholic Scottish playwright octopus wearing a top hat. I’ve smashed samurai wasps in the face with a hobby-horse to protect origami ants.
I’ve shot pepper at flying pig snouts to make them sneeze. I’ll start at the beginning: in the last few days, I’ve done some crazy things.